eDPI Calculator

Use this edpi calculator calculator to understand your numbers quickly and make clearer decisions with confidence.

🖱️ eDPI Calculator

eDPI · Sensitivity Converter · cm/360° · Pro Player Settings · CS2 · Valorant · Apex · OW2

DPI:

eDPI

1,200

800 DPI × 1.5 sensitivity

Sensitivity Class

Medium

eDPI 1,200

cm/360° (CS2 / CS:GO)

34.6 cm

Full 360° mouse rotation

inches/360°

13.6 in

Imperial measurement

eDPI RangeMedium
04008001,6003,2005,000+

cm/360° Comparison Across Games

GameEquivalent Sensitivitycm/360°inches/360°Feel
CS2 / CS:GO1.534.613.6Fast
Valorant0.47134.613.6Fast
Apex Legends1.534.613.6Fast
Overwatch 2534.613.6Fast
Rainbow Six Siege5.75934.613.6Fast
Fortnite (Build)0.05834.613.6Fast

Very Low (<400)

Precision aim, low-sens snipers

Low (400–800)

CS2 pro meta, control-focused

Medium (800–1600)

Balanced, most popular range

High (1600–3200)

Flick-heavy, mobile playstyle

Very High (>3200)

Controller-like feel, rare in pros

What Is eDPI?

eDPI — effective Dots Per Inch — is the single number that unifies mouse hardware DPI and in-game sensitivity into one comparable metric. Instead of saying "I play CS2 at 400 DPI with 2.5 sensitivity" and "you play at 1600 DPI with 0.625 sensitivity," both players can simply say their eDPI is 1,000 — because the physical mouse movement required for any given screen action is identical.

This matters enormously in competitive gaming. When a professional player changes their gaming mouse, they may need to adjust their DPI — but they keep their eDPI (and therefore their muscle memory) intact by proportionally adjusting in-game sensitivity. The eDPI calculator above solves this instantly while also providing the deeper metric professionals rely on: cm/360° — the physical distance your mouse must travel to complete a full 360° rotation in-game.

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eDPI = DPI × Sensitivity

A single number replacing two variables. Compare your sensitivity setting-agnostically — if your eDPI matches a pro player's eDPI in the same game, every flick, drag, and micro-adjustment will feel identical to theirs.

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cm/360° — The Universal Metric

Game-agnostic sensitivity measurement in physical centimeters. Convert between CS2, Valorant, Apex, Overwatch and more while always preserving the exact same physical mouse movement per rotation — your muscle memory stays intact.

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Multi-Game Converter

Moving from CS2 to Valorant? The sensitivity scales are different (Valorant uses a 0.07 yaw vs CS2's 0.022). This calculator finds the exact Valorant sensitivity that gives you the same arm movement as your CS2 setup.

eDPI calculator infographic: eDPI formula DPI times sensitivity, eDPI scale from very low 400 to very high 3200, cm/360 mouse movement diagram, pro player settings comparison table showing s1mple ZywOo TenZ DPI sensitivity and eDPI values

eDPI formula, sensitivity ranges, cm/360° diagram, and pro player settings reference. See pro player settings →

The eDPI Formula & cm/360° Explained

The eDPI formula is deceptively simple. The power is in understanding what it represents:

① eDPI Formula

eDPI = DPI × In-Game Sensitivity

Example: 800 DPI × 1.5 CS2 sensitivity = 1,200 eDPI
This means: each inch of mouse movement moves the in-game view 1,200 virtual pixels — regardless of screen resolution.

② cm/360° Formula

cm/360° = (360 ÷ (DPI × Sensitivity × Game Yaw)) × 2.54

Where Game Yaw is the degrees-per-count coefficient specific to each game engine:
CS2/Apex = 0.022 · Valorant = 0.070 · Overwatch 2 = 0.0066 · R6 Siege = 0.00573

Example: 800 DPI, CS2 sens=1.5:
cm/360° = (360 ÷ (800 × 1.5 × 0.022)) × 2.54 = (360 ÷ 26.4) × 2.54 = 13.636 × 2.54 = 34.6 cm
You must move your mouse 34.6 cm to rotate 360° in CS2.

Sensitivity Conversion Between Games

Every game uses its own internal sensitivity scale. CS2 at sensitivity 2.0 produces completely different mouse movement than Valorant at 2.0 — because each game multiplies your mouse input by a different coefficient (the “yaw” value). The universal bridge between them is the cm/360° distance: the physical arm movement to complete a full rotation.

Target Sensitivity = (Source Yaw × Source Sensitivity) ÷ Target Yaw
GameYaw CoefficientCS2 1.0 equiv.Valorant 0.32 equiv.Notes
CS2 / CS:GO0.0221.0000.100Source of truth for most converters
Valorant0.0700.3140.320Same engine logic, higher yaw
Apex Legends0.0221.0000.100Identical yaw to CS2 (Source Engine heritage)
Overwatch 20.00663.3330.333Proprietary scale; sens 3.33 ≈ CS2 sens 1
R6 Siege0.005733.8400.384Based on in-game FOV 60°; ADS sensitivity differs
Fortnite (Build)0.57140.0390.004Percentage-based (1% sens = 0.5714); ADS differs greatly
Important: ADS (Aim Down Sights) sensitivities in most games use a separate multiplier from hipfire. The calculator above computes hipfire sensitivity conversions. For ADS, Apex uses a 1.0× multiplier at default settings; Valorant has no separate ADS mode; most other games have configurable scope sensitivity multipliers that are independent of this conversion.

eDPI Ranges: What Is Good for FPS?

There is no universally “correct” eDPI — the best setting depends on your mouse pad size, arm kinematics, grip style, and game genre. However, studying professional player data across thousands of tournament settings reveals clear meta ranges:

eDPI RangeCategorycm/360° (CS2)PrevalenceBest For
< 400Very Low> 77 cmRare (~3% pros)Sniper mains, large pads, arm aimers
400–800Low38–77 cm~35% pros (CS2)Pro meta, high precision, large movements
800–1,600Medium19–38 cm~50% prosBest balance, most recommended
1,600–3,200High10–19 cm~10% prosFlick-heavy, small pad, wrist aimers
> 3,200Very High< 10 cmVery rareController-style, mobile gaming

Pro Player Settings Reference

Examining professional settings reveals that the overwhelming majority of top-ranked players use relatively low eDPI — prioritizing precision and control over speed:

PlayerGameDPISensitivityeDPIcm/360°Team
s1mpleCS24003.09123633.6 cmNAVI
ZywOoCS2400280051.8 cmVitality
NiKoCS24001.3754875.7 cmG2
deviceCS24001.768061 cmAstralis
sh1roCS24001.872057.5 cmCloud9
TenZValorant8000.47638034.3 cmSentinels
yayValorant8000.432040.8 cmNRG
AspasValorant8000.432040.8 cmLOUD

Settings are approximate and may change. Verify current settings at HLTV.org, liquipedia.net, or official team websites.

DPI vs. In-Game Sensitivity: What Should You Change?

If eDPI = DPI × Sensitivity, then mathematically there is no difference between 400 DPI × 3.0 sens and 1600 DPI × 0.75 sens — both give eDPI 1,200, the same cm/360°. So why do most pros use 400 or 800 DPI rather than 1600 or 3200 with lower in-game sensitivity?

Lower DPI (400–800) + Higher In-Game Sensitivity

  • More subpixel smoothing at lower DPI prevents jitter artifacts
  • Windows pointer precision curves don't affect raw input mode, but lower base DPI creates less noise at rest
  • More granular control over in-game sensitivity increments (0.01 sens at 800 DPI vs 0.01 at 3200 DPI is a different real-world change)
  • Most pro mice perform optimally in the 400–1600 DPI range for tracking accuracy

Higher DPI (1600–3200) + Lower In-Game Sensitivity

  • Higher hardware polling means each physical movement generates more data points — theoretically smoother tracking at slow speeds
  • Avoids games with limited sensitivity decimal precision (some games only support 2 decimal places)
  • Useful if your game does not support raw input and Windows acceleration affects lower DPI settings
  • Can be necessary on very high-resolution displays for precise pixel targeting

Practical recommendation: Start at 800 DPI and adjust in-game sensitivity to hit your target eDPI. If you switch to a new mouse, use the eDPI calculator to find the new DPI/sensitivity combination that preserves your cm/360° muscle memory exactly.

Frequently Asked Questions

🖱️Is 400 eDPI good for CS2?

For most players, 400 eDPI in CS2 is considered "Very Low" — it produces a cm/360° of around 154 cm at CS2's yaw coefficient. Virtually no professional players use this low. Professional CS2 players typically use 400–1,200 eDPI. A recommended starting range is 800–1,200 eDPI (cm/360° approximately 26–51 cm). Find what feels natural by starting medium and adjusting — not by copying pro settings blindly.

🖱️Is Valorant sensitivity the same as CS2?

No — Valorant sensitivity is NOT comparable to CS2 sensitivity. The two games use very different yaw coefficients: CS2 uses 0.022 degrees per count per sensitivity unit, while Valorant uses 0.070. To convert: Valorant Sens = CS2 Sens × (0.022 / 0.070) = CS2 Sens × 0.3143. Example: CS2 1.5 sensitivity → Valorant 0.471 sensitivity. Use Mode 2 (Sensitivity Converter) of the calculator for instant cross-game conversion.

🖱️What eDPI do most professional CS2 players use?

Based on data from HLTV pro settings, the majority of professional CS2 players use eDPI between 400 and 1,000. The most common setup is 400 DPI (hardware) with in-game sensitivity between 1.0 and 2.5. Translated to one number: approximately 400–1000 eDPI. The average cm/360° for top-20 ranked players is around 40–60 cm — firmly in the low-to-medium sensitivity range.

🖱️Why does my eDPI differ between games with the same DPI?

eDPI is calculated per-game: eDPI = DPI × in-game sensitivity. If you are using the same DPI in two games but different in-game sensitivities (which is normal and expected), your eDPI will differ. The correct cross-game comparison is cm/360° — the physical mouse movement required for a full turn. Use the Sensitivity Converter mode to find the sensitivity in Game B that gives you the same physical movement as your Game A setup.

🖱️Should I use 400 DPI or 800 DPI?

For most competitive FPS players, 800 DPI is the better starting point. It provides enough resolution for smooth tracking without relying on very high in-game sensitivity. 400 DPI is preferred by players who want extremely fine-grained control and have enough mousepad space for large arm movements. Both are valid — what matters is that your eDPI and cm/360° stay consistent. A player running 400 DPI × 3.0 sens has identical physical feel to one running 800 DPI × 1.5 sens.

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